Thursday, 30 May 2013

Online Resume

Hello everybody, here is my online resume for your viewing. As it is tailored for quick access to content with hyperlinks by converting it into a image for use on this blog means the links won't work however by writing the address in the browser will achieve the same effect.





Thursday, 7 February 2013

Extracurricular Training Certificates

Here are some certificates I have received through completing extracurricular training alongside my Full-time Education, these certificates are obtained after completing various courses of online training from www.Digital-Tutors.com


Sunday, 30 December 2012

Open Day Oppertunities

Working towards a future in 3D art I took the opportunity to submit an example of my work (which can be seen below) to a company called Blitz Games who who host an Open Day for student to observe and understand more about the workplace of the Games Industry. Needless to say I jumped at this chance and submitted the Locomotive model I created the Games Cinematic assignment I submitted last year, looking back on this model I can't help but still feel a sense of pride. If I am accepted and allowed to take part in the Open Day I will be learning about how they operate in the Industry and adapt my workflow to match this pattern to heighten my chances of employability in the Games Industry.



Friday, 9 November 2012

Confetti Student Awards 2012

Here is a video of me winning my awards for Achievement in 3D Design and Student of the Year, it made me so happy to have my family down all the way from Liverpool for this event and to make them proud.


Thursday, 6 September 2012

"You're a really useful engine"

Here is a quick render from an unfinished model I am currently working on, this was originally the train which was used in my A2b Video Submission which won me an award for "Achievement in 3D Design". I felt like I could of done more with the model so I am taking the time to put it together as a stand alone piece, stay tuned for the fully modelled and textured version to come.


Wednesday, 4 July 2012

Design Concept Bust


Today I created a Bust of the main character featured in my Games Design Concept which I created for a University assignment, this Bust however was not somthing I needed to submit it is infact me testing to see how my character would look. After making this I can see which areas need changing in terms of having the model more aesthetically pleasing. Expect a fully textured version on the way soon!

Sunday, 24 June 2012

Texturing Using the Viewport Canvas in 3ds Max



Following on from my previous post about "Modeling Hard Surface Curvature in 3ds Max" here is a Textured version of the model. This was achieved thanks to a course detailing the uses of Viewport Canvas which is a texturing tool found in 3ds max. Once again below you can find my certificate of completion for this course.

Thursday, 21 June 2012

Modeling Hard Surface Curvature in 3ds Max


I completed another course with Digital Tutors last night, this time working with creating hard surfaces. Above you can see my Certificate of completion and Below you can see my final result after having finnished the course.

Wednesday, 20 June 2012

Modeling Low Poly Game Characters in 3ds Max


After completing a course on "Modeling Low Poly Game Characters in 3DS Max" with the fantastic people at www.Digitaltutors.com I have recieved a certificate. I would highley recommend anyone to use their site if you are interested in improving or even just refreshing your skills with creative software. Above you can see my Certificate of completion and Below you can see my final result after having completed the course.


This model came in very handy for helping me to understand and increase my skill with making characters for games.

Confetti Student Showcase 2012

After having a wonderful time at the Confetti Student Showcase day event where I was able to show off some of my work to the public and Industry proffesionals, I was also nominated for multiple awards at the Award Ceremony which followed. I was lucky enough to pick up the "Achievement in 3D Design" aswell as "Student Of The Year". Needless to say I am over the moon, I am truly at a fantastic University.



Here is my set-up at the Confetti Student Showcase which was displaying my Cryengine Level Submission.


My two glass trophys which is part of each award.


Me and my partner Gemma after recieving my first award.


Both my awards from the Student Showcase Award Ceremony, "Achievment in 3D Design" and "Student of the Year".

Tuesday, 19 June 2012

Industry Week Blog: Episode 6 Jim Parkyn

Industry Week Blog: Episode 5 Mike Bithell

Mike Bithell was a new name to me; this is certainly not to say that he is a new or small name in the industry but more that he has slipped away from my radar! With that said I was eager to see what he had to tell us today. Stepping into the lecture room we were introduced to Mike Bithell of Bossa Studios. More after the jump.

Industry Week Blog: Episode 4 Karl Hilton

When Thursday came around I was as excited as a child waiting for Christmas, this was due to the fact today was the day I got to hear from Karl Hilton of Crytek UK thanks to Confetti’s fantastic Industry week. The reason for this being that Crytek is a local games development company here in Nottingham, this alone fills students like me with promise and excitement due to the fact that there is effectively a walk into the industry position here on our doorstep. More after the jump.

Industry Week Blog: Episode 3 Tom Goodchild

With day two of Confetti’s Industry week underway I was excited to attend my next guest lecture with Tom Goodchild who was introduced to myself and the audience with one of Confetti’s Game Design Lecturers Chris. This was because this lecture was going to take on a more question and answer based system. This is good! I thought to myself as it makes things easier for the audience to understand as we are given the reasons and logic behind certain points in this man’s history and career that will be relevant to our future. With that said the ball began rolling so to say after both Tom and Chris sat down after being introduced and humbled with applause. More after the jump.

Industry Week Blog: Episode 2 Rob Yescombe


Industry Week Blog: Episode 1 Neil Roberts

Confetti’s’ Industry Week kicked off today with a lecture from a well-known Artist and Illustrator called Neil Roberts, he is a 3D artist who creates his own type of hypo realistic art using the tools provided with software such as 3DS Max and Photoshop as his bread and butter. Whilst being widely known for his cover art for the 2000 AD and Judge Dredd graphic novels he has in fact contributed artistically to a wide range of notorious franchises such as the X-men, Warhammer and also the ever popular Dr Who. More after the jump.

Industry Week Blog

During Confetti Media's fantastic Industry Week were myself and other Students could pick the brains of many Industry proffesionals I volunteered to write a Blog about each individual that I met on behalf of Confetti. This week was an asbsolute blast and I cannot wait to meet some of these extremely talented individuals again.

http://www.confetti.uk.com/industry-week/blog/

Friday, 25 May 2012

A2: Video Animation Submission

Here is an Animation I was tasked with making for a university project. Some of the textures are stock images that I have used but I did not create myself personaly. *Update* I recieved an Award for "Achievement in 3D design" for this animation. The embedded video below is unfortunatly very compressed and alot of the quality lost, you can however see the video in High Definition from this location: http://vimeo.com/39066640

Sunday, 6 May 2012

3D Paper Portfolio Shots




Here are some shots I used recently for an Assignment involving creating and rigging 3D assets for a short animation.